The Witcher 2 : Felicia Cori
Level Designer, Quest Designer
Game: The Witcher 2
Genre: Third-Person Action RPG
Engine: RedKit (Red Engine)
Size: 1 hour of gameplay
Playtest with community & Iteration
Quest Design Document
Level Design Document
This is an hour-long quest for The Witcher 2, made using the RedKit Beta, where you play as Geralt going through an adventure with the student sorceress Felicia Cori.
The level takes place near Vergen, in the Pontar region, in a new location during The Witcher 2 story.
This level/quest goal is to create a deeper bond between Geralt and Felicia Cori, who unfortunately dies burnt alive right in front of Geralt in The Witcher 3 at the entrance of Novigrad.
Through the player's actions, Felicia will be able to pass her exam and become a sorceress and like Geralt even more, but dies in The Witcher 3, or fail her exam give up magic at Aretuza, but lives despising Geralt.
"A" Bomb Site
Blue Base Right Corridor
Make an Open Ended level supporting an non-linear quest.
The level respect the pre-existing world design near Vergen.
A living place, with day and night cycle, with AI NPC routines.
Make interesting AI enemies encounters, with game spaces.
Make a non-linear quest that could exist in The Witcher 2 and have realistic repercusion in The Witcher 3.
Respect the characters personality.
2D Digital Map in Photoshop
An early thing I did in photoshop...
What went right?
Gathered references from the web and personal references to have a concept.
Got very familiar with The Witcher saga, and quickly found a story opportunity to exploit.
Transforming "block out" areas into belivable space.
What went wrong?
Learning the RedKit was proven
What have I learned?
I learned to use the RedKit to make playable, non-linear gameplay content.
I learned landscaping and use terrain tools to make believable game spaces.