DOOM 4 Arena
Game: DOOM 4 / Titanfall
Genre: First-Person Shooter
Tools: Unreal Engine 4, Illustrator
Map Type: DOOM 4 Arena
Time: 1 week (part time)
Research & DOOM 4/ Titanfall level design analysis
Concept & Documentation
This is an arena in the style of DOOM 4 with additional mechanics where the player can jump, climb ledges, wall-run & slide under obstacles (Similar to Titanfall). (Not playable, just constraints for this level design test.)
The player will enter the arena through a door, activate the arena, survive and finally call an elevator to exit the level.
Open area with enemies coming into the level, with a scope similar to a DOOM 4 arena of medium to small size.
An arena that allows great mobility, with advantageous positions and pickups.
Encourage the use of the game's mechanics:
A level with verticality to offer opportunities to use the mechanics of the core gameplay such as slide, climb and wall run mechanics. The player will be focused on the enemies around him and the level must help him to move without breaking his flow.
Node Maps - Level Structure
Maps - Level's distribution & Circulation
Blockout - Legend
Blockout - Areas, Slide Spots & Wall run spots