The high-level pacing of God Of War

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Article's Purpose

What is the high-level, level design?

What is the purpose of this place ?

The game seen has a whole.

 

The Hatchery create humans that the government wants, and the Conditioning Center brainwashes people to think the way the government wants them to think.


 

The structure of a non linear action game.

What is the purpose of this place ?

The game seen has a whole.

 

The Hatchery create humans that the government wants, and the Conditioning Center brainwashes people to think the way the government wants them to think.


 

New Feature

Design Goals

  • Don’t take control of the player’s camera, avoiding motion sickness.

  • Has to fit the game’s modern realistic setting and be believable.

  • Has to be intuitive to use, and don’t require the use of new controller input.

  • Make the player feel smart by allowing him to create his own path and think a new way.

  • An object to collect to use as an exploration tool, and also as an environmental storytelling tool.

  • Make the player feel that he is climbing by using tools.

Design Overview

Pitch

The player can find some Fixable Grips in a level that he can later use to reach new path and shortcuts. The player can ‘snap’ a Fixable Grip in a specific spot, activate it, and then use it to climb using both of his hands on it. He can store up to 3 of those at a time on his belt.

 

 

 

 

 

 

 

 

 

Usage Steps

  • Positioning: The player while holding the object has to position it facing a small crack in the rock wall, then plant it inside with a certain force and velocity.

  • Unstable State: Then the Fixable Grip will be snapped inside the small cracks in an unusable and unstable state, but won’t fall when the player gets his hand off of it.

  • Stable State: To activate it the player has to press the red button on the back of the object to permanently fix it and put it in a stable state. Then the player can use it to climb.

"Lost Granddaughter" is a 20 minutes long single-player level and side mission for the game, Dying Light.

LOST GRANDDAUGHTER

Tasks Highlight:

  • Digital Maps

  • Mission Pacing

  • Scripting

  • Playtests & Iteration

First Person Shooter (FPS) | Role Playing Game (RPG)

Donnez des détails sur les classes que vous proposez. Ajoutez des images, des liens et du texte ou connectez votre collection pour afficher du contenu dynamique.

CTF_Lift

Tasks Highlight:

  • Digital Maps

  • Mission Pacing

  • Scripting

  • Playtests & Iteration

First Person Shooter (FPS) | Role Playing Game (RPG)

Donnez des détails sur les classes que vous proposez. Ajoutez des images, des liens et du texte ou connectez votre collection pour afficher du contenu dynamique.

CODE S-44

Tasks Highlight:

  • Digital Maps

  • Mission Pacing

  • Scripting

  • Playtests & Iteration

First Person Shooter (FPS) | Role Playing Game (RPG)

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CODE S-44

Tasks Highlight:

  • Digital Maps

  • Mission Pacing

  • Scripting

  • Playtests & Iteration

First Person Shooter (FPS) | Role Playing Game (RPG)