LEVEL DESIGN STUDIES & TESTS

Metro Redux (Design Test)

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First Person Shooter (FPS) | Linear Narrative

A mission blockout designed to be implemented in a Metro Redux game.

Role: Level Designer

Developer(s): 1

Tools: Unreal Engine 4, Maya, Illustrator

Time: 10 days

Tasks Highlight:

  • Digital Maps

  • Documentation

  • Blockout

  • Mission Pacing

  • Iteration

DOOM 4 (Design Test)

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First Person Shooter (FPS)

A DOOM 4 like arena blockout, designed with wall-run & slide mechanics in mind.

Tasks Highlight:

  • Digital Maps

  • Documentation

  • Blockout

  • Iteration

Role: Level Designer

Developer(s): 1

Tools: Unreal Engine 4, Illustrator

Time: 1 week

The Climb (VR) (Design Test)

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High End Virtual Reality Arcade Climbing Simulator

A The Climb level in a canyon and two objectives, using a new feature.

Role: Level Designer

Developer(s): 1

Tools: Unity (Probuilder)

Time: 1 week

Tasks Highlight:

  • Documentation

  • Blockout

  • Iteration