LEVEL DESIGN STUDIES & TESTS
Metro Redux (Design Test)
First Person Shooter (FPS) | Linear Narrative
A mission blockout designed to be implemented in a Metro Redux game.
Role: Level Designer
Developer(s): 1
Tools: Unreal Engine 4, Maya, Illustrator
Time: 10 days
Tasks Highlight:
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Digital Maps
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Documentation
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Blockout
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Mission Pacing
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Iteration
DOOM 4 (Design Test)
First Person Shooter (FPS)
A DOOM 4 like arena blockout, designed with wall-run & slide mechanics in mind.
Tasks Highlight:
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Digital Maps
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Documentation
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Blockout
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Iteration
Role: Level Designer
Developer(s): 1
Tools: Unreal Engine 4, Illustrator
Time: 1 week
The Climb (VR) (Design Test)
High End Virtual Reality Arcade Climbing Simulator
A The Climb level in a canyon and two objectives, using a new feature.
Role: Level Designer
Developer(s): 1
Tools: Unity (Probuilder)
Time: 1 week
Tasks Highlight:
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Documentation
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Blockout
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Iteration